■Improved Innate Run Speed
This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
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■Improved Innate Regen
This ability raises your regeneration ability by 1 point per ability level.
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■Improved Lung Capacity
This ability increases the amount of air you have by 25 and 50 percent.
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■Strikethrough
This ability gives a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
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■Weapon Affinity
Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
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■Secondary Forte
This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
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■Mastery of the Past
Must spend 6 points in the General Abilities. o Description: This ability makes it impossible for you to fizzle a spell or miss a note. The first level affects all spells or songs up to level 54. The second level affects all spells or songs up to level 56. The third level affects all spells or songs up to level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
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■Tune of Pursuance
Each rank in this ability increases your tracking skill cap by 10.
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■Improved Instrument Mastery
This ability allows for improved use of all instrument types.
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■Improved Singing Mastery
This ability allows for specialization and improved use of your voice.
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■Heightened Endurance
This ability raises your natural endurance regeneration by 1 point per ability level.
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■Icy Grasp
Using this ability imbues your warder with an attack that can freeze an opponent to the ground.
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■Feral Swipe
This ability allows the beastlord to make a vicious kick attack against their foe.
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■Warder's Fury
This ability imbues your warder with the ability to land critical hits.
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■Warder's Alacrity
This ability imbues your warder with the ability to flurry attacks.
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■Holy Blessing
This ability allows the cleric to call upon the favor of their diety and receive an instant infusion of mana. Additional ranks increase the amount of mana that is granted.
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■Touch of the Divine
Sometimes when the most devout of worshippers passes on, they are returned to Norrath to continue their holy work. This ability provides you with a chance to be brought back to life when you die. Increased ranks improve that chance.
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■Divine Avatar
Divine Avatar
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■Persistent Casting
Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
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■Advance Tracking
Each rank in this ability increases your tracking skill cap by 10.
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■Critical Affliction
This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
Requirements: Must spend %1 ability points.
Coat of Thistles
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■Doppelganger
Through mastery of illusions, the enchanter is able to create a duplicate of himself to draw the attacks of enemies. Increases ranks improve the hit points of the doppelganger.
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■Enhanced Forgetfulness
This ability increases the chance for your memory blurs to be successful.
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■Ancient Fury
This ability imbues your pets with the ability to land critical hits.
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■Mesmerization Mastery
This ability gives you a chance for your mesmerization spells to last extra time. Increased ranks increase both the chance for this to occur and how long the spell lasts.
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■Quick Mass Group Buff
This ability decreases the reuse time on Mass Group Buff by 10% per rank.
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■Aria of Companionship
This ability allows your group songs to also affect the pets of group members.
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■Shared Health
When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.
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■Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
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■Greater Elemental Form: Fire
This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
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■Greater Elemental Form: Water
This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
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■Greater Elemental Form: Earth
This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
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■Greater Elemental Form: Air
This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
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■Bestial Alignment
Brings out the inherent beast in the beastlord greatly increasing their destructive power.
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■Blinding Reverence
This ability increases the chance that your bashes will stun the
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■Kick Mastery
Ranks in this ability increase the minimum damage of your flying kick.
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■Call of the Ancients
Use of this ability creates a stationary ward that increases the rate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated.
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■E'ci's Icy Familiar
This ability provides you with a familiar that strengthens the effects of your ice-based spells.
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■Hastened Piety
This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
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■Mug
This ability provides you with an additional attack that also attempts to pick the pockets of the enemy at the same time.
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■Sticky Fingers
This ability increases the maximum level of enemies you can pickpocket up to your current level.
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■Hasty Exit
This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
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■Cripple
Cripple
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■Hastened B Root
Each rank in this ability decreases the reuse time of B Root by 10%.
%1 is approximately %2 away from you.
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■Stonewall
Each rank in this ability gives you an increasing chance for spells to not break your feign death.
You mug %1.
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■Seized Opportunity
Through experience, the skilled rogue can take advantage of openings in his opponent’s defense to land deadly strikes even from the front. Each rank in this ability increases the damage you do when landing a Chaotic Stab.
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■Death's Fury
This ability imbues your elementals with the ability to land critical hits.
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■Destructive Force
When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.
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■Elemental Alacrity
This ability imbues your elementals with the ability to flurry attacks.
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■Drunken Master
Drunken Master
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■Theft of Life
This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
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■Elemental Fury
This ability imbues your elementals with the ability to land critical hits.
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■Consumption of the Soul
The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
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■Intense Hatred
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
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■Enhanced Puretone
Enhanced Puretone
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■Advanced Fury of Magic Mastery
This ability further increases your chance to score a critical hit with your direct damage spells.
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■Exultant Bellowing
Ranks in this ability increase the damage of your Boastful Bellow.
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■Ro's Flaming Familiar
This ability provides you with a familiar that strengthens the effects of your fire-based spells.
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■Heightened Awareness
This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
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■Increased Bash Damage
This ability increases the damage you do with your bashes.
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■Internal Metronome
Some bards possess an innate sense that allows them to keep the beat with mechanical precision. Ranks in this abililty decrease your chance to miss a note.
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■Sturdiness
Each rank of this ability increases your maximum hit points by 100.
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■Druzzil's Mystical Familiar
This ability provides you with a familiar that strengthens the effects of your magic-based spells.
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■Nature's Boon
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
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■Radiant Cure
This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.
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■Pet Affinity
This ability allows your group spells to also affect the pets of group members.
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■Exquisite Benediction
Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
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■Purification
A paladin is pure not just in mind, but in body as well. This ability allows the paladin to remove all harmful maladies from himself.
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■Quickened Teleportation
This ability reduces the casting time of your teleportation spells by 10, 25, and 50%. This does not affect evacuation and succor spells.
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■Recovery
This ability imbues your elementals with the ability to land critical hits.
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■Shallow Grave
This ability provides you with a fast casting feign death ability. This ability cannot be used immediately after using any other feign death effects.
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■Quickened Curing
This ability decreases the reuse time of Radiant Cure by 10% per rank.
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■Suspend Minion
This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet with all of its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
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■Quickening of Death
This ability imbues your elementals with the ability to flurry attacks.
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■Wolf Pack
This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.
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■Rabid Companion
Use of this ability imbues your pet with a rabid bite. Additional ranks increase the damage caused by this attack.
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■Rapid Strikes
This ability gives you the chance to perform up to two additional attacks with your primary hand upon a successful double attack. Additional ranks increase the chance of this happening.
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■Shield Specialization
Ranks in this ability increase your chance to block with your shield.
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■Staccato of Convalescence
Staccato of Convalescence
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■Swarm of Decay
This ability summons forth a swarm of skeleton archers to harry your foes.
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■Trap Circumvention
Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
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■Virulent Venom
Each rank in this ability increases the duration of your poison buffs.
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■Ward of Destruction
Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.
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■Warlord's Tenacity
This ability allows you to temporarily boost your hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of the next minute and leave you having less than you started with.
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■Whirling Blades
When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.
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■Packrat
Packrat
This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
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■Staggering Shot
Each rank in this ability increases the maximum level of NPC that is affected by your stunning kicks.
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■B Kick
Each rank in this ability increases the damage your do when kicking.
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■Extended Shielding
Each rank in this ability increases the range of your shielding ability.
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■Explosive Arrows
While activated, this ability consumes your mana to imbue your arrows with an explosive force. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
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■Frost Arrows
While active, this ability channels your mana to imbue your arrows with a frosty impact that freezes the target for a short period. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
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■Lightning Arrows
While activated, this ability consumes your mana to imbue your arrows with the power of lightning, intensifying the damage done by the arrow. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
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■Frenzied Devastation
When activated, every direct damage spell you cast will have an increased chance to have a critical effect but will cost more mana. Additional levels increase both the chance for the spell to be critical and the duration of the effect.
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