Old News 2004/01

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-01/30/2004

■ from Scheduled Downtime

  • On Friday, January 30th, at 3:00 am PST (UTC/GMT -8 hours)

    1/30金曜日、太平洋時間AM3:00(日本時間1/30 20:00)に、米国のEverQuestサーバーとKane Bayle、Antonius Bayle、Venril Sathirサーバーは、アップデートの為ダウンします。SebilisとKael Drakkalは、今回のアップデートは行われません。ダウン時間は約2時間です。

    - The SOE Game Operations Team

-01/29/2004

■ from RPG expert

  • GoD: Weapon Resistance

    色々な所で話題になっているので、知っている方も多いと思いますが、GoDのMobは武器耐性を持っています。例えば、Bluntに対する耐性を持っているMobに、1HB/2HBで攻撃すると、SpellのResist判定のような判定?が行われ、与えるダメージが減らされる。といった感じになるそうです。

    このような耐性を持っているのは、一部のBoss級なのか、それとも普通のMobもなのかまだ不明ですが、今のうちからMeleeの方は、各種武器を揃えておいたほうが良いかもしれません。

-01/28/2004

■ from EverQuestLive.com

  • Updated video card drivers needed for Test and Beta servers.

    Developers' Cornerに、テストサーバーとβサーバーでプレイしている人は、ビデオカードドライバの最新版にするように。とのお達しが掲載されました。2/10のGoDリリースパッチで、LiveサーバーもDirectX9対応のdllに変わりそうな感じです。

-01/26/2004

■ from EverQuestLive.com

  • DirectX9 on Test

    Developers' Cornerに掲載された記事によると、テストサーバーが、DirectX9必須な環境に変更された模様。近いうちにLiveサーバーもDirectX9必須になる可能性があるかもしれません。

-01/22/2004

■ from Scheduled Downtime

  • On Thursday, January 22nd, at 3:00 am PST (UTC/GMT -8 hours)

    1/22木曜日、太平洋時間AM3:00(日本時間1/22 20:00)に、米国、英国のEverQuestサーバーとVenril Sathirは、アップデートの為ダウンします。SebilisとKael Drakkalには今回のアップデートは行われません。ダウン時間は約3時間です。

    - The SOE Game Operations Team

-01/07/2004

■ from eqstr_us.txt

  • New AA?

     海外掲示板で話題になっている、テストサーバー版のファイルに掲載され始めた、GoD用AAっぽいデータの抜粋です。
    Improved Innate Run Speed
    This ability will slightly modify your base run speed. This modification does NOT stack with movement rate spell effects.
    Improved Innate Regen
    This ability raises your regeneration ability by 1 point per ability level.
    Improved Lung Capacity
    This ability increases the amount of air you have by 25 and 50 percent.
    Strikethrough
    This ability gives a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte.
    Weapon Affinity
    Through years of practice, you develop a close bond with your weapons. This affinity allows you to gain enhanced performance from your weapons in the form of an increased rate at which it triggers effects.
    Secondary Forte
    This ability allows you to advance a second magical specialization past the specialization limit (50). After purchasing this ability, the next specialization to go over 50 becomes your secondary forte.
    Mastery of the Past
    Must spend 6 points in the General Abilities. o Description: This ability makes it impossible for you to fizzle a spell or miss a note. The first level affects all spells or songs up to level 54. The second level affects all spells or songs up to level 56. The third level affects all spells or songs up to level 58. You may train in this ability once each level, upon reaching levels 62, 63, and 64.
    Tune of Pursuance
    Each rank in this ability increases your tracking skill cap by 10.
    Improved Instrument Mastery
    This ability allows for improved use of all instrument types.
    Improved Singing Mastery
    This ability allows for specialization and improved use of your voice.
    Heightened Endurance
    This ability raises your natural endurance regeneration by 1 point per ability level.
    Icy Grasp
    Using this ability imbues your warder with an attack that can freeze an opponent to the ground.
    Feral Swipe
    This ability allows the beastlord to make a vicious kick attack against their foe.
    Warder's Fury
    This ability imbues your warder with the ability to land critical hits.
    Warder's Alacrity
    This ability imbues your warder with the ability to flurry attacks.
    Holy Blessing
    This ability allows the cleric to call upon the favor of their diety and receive an instant infusion of mana. Additional ranks increase the amount of mana that is granted.
    Touch of the Divine
    Sometimes when the most devout of worshippers passes on, they are returned to Norrath to continue their holy work. This ability provides you with a chance to be brought back to life when you die. Increased ranks improve that chance.
    Divine Avatar
    Divine Avatar
    Persistent Casting
    Through strict concentration, you gain the ability to channel your spells through stuns. Increased levels of this ability increase the chance to cast through a stun.
    Advance Tracking
    Each rank in this ability increases your tracking skill cap by 10.
    Critical Affliction
    This ability grants your damage over time spells the chance to have a critical effect each tick they are active.
    Requirements: Must spend %1 ability points.
    Coat of Thistles
    Doppelganger
    Through mastery of illusions, the enchanter is able to create a duplicate of himself to draw the attacks of enemies. Increases ranks improve the hit points of the doppelganger.
    Enhanced Forgetfulness
    This ability increases the chance for your memory blurs to be successful.
    Ancient Fury
    This ability imbues your pets with the ability to land critical hits.
    Mesmerization Mastery
    This ability gives you a chance for your mesmerization spells to last extra time. Increased ranks increase both the chance for this to occur and how long the spell lasts.
    Quick Mass Group Buff
    This ability decreases the reuse time on Mass Group Buff by 10% per rank.
    Aria of Companionship
    This ability allows your group songs to also affect the pets of group members.
    Shared Health
    When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit.
    Fury of Magic Mastery
    This ability further increases your chance to score a critical hit with your direct damage spells.
    Greater Elemental Form: Fire
    This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
    Greater Elemental Form: Water
    This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
    Greater Elemental Form: Earth
    This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
    Greater Elemental Form: Air
    This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties.
    Bestial Alignment
    Brings out the inherent beast in the beastlord greatly increasing their destructive power.
    Blinding Reverence
    This ability increases the chance that your bashes will stun the
    Kick Mastery
    Ranks in this ability increase the minimum damage of your flying kick.
    Call of the Ancients
    Use of this ability creates a stationary ward that increases the rate at which everyone around it gains endurance. Increased ranks improve the rate at which endurance is regenerated.
    E'ci's Icy Familiar
    This ability provides you with a familiar that strengthens the effects of your ice-based spells.
    Hastened Piety
    This ability decreases the reuse time for Hand of Piety by 4 minutes per level.
    Mug
    This ability provides you with an additional attack that also attempts to pick the pockets of the enemy at the same time.
    Sticky Fingers
    This ability increases the maximum level of enemies you can pickpocket up to your current level.
    Hasty Exit
    This ability decreases the amount of time required between uses of Escape by ten percent per rank. You may train in this ability once each level, upon reaching level 63.
    Cripple
    Cripple
    Hastened B Root
    Each rank in this ability decreases the reuse time of B Root by 10%.
    %1 is approximately %2 away from you.
    Stonewall
    Each rank in this ability gives you an increasing chance for spells to not break your feign death.
    You mug %1.
    Seized Opportunity
    Through experience, the skilled rogue can take advantage of openings in his opponent’s defense to land deadly strikes even from the front. Each rank in this ability increases the damage you do when landing a Chaotic Stab.
    Death's Fury
    This ability imbues your elementals with the ability to land critical hits.
    Destructive Force
    When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.
    Elemental Alacrity
    This ability imbues your elementals with the ability to flurry attacks.
    Drunken Master
    Drunken Master
    Theft of Life
    This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing.
    Elemental Fury
    This ability imbues your elementals with the ability to land critical hits.
    Consumption of the Soul
    The most advanced Shadow Knights can further enhance their Leech Curse ability. This ability adds 200 additional damage and healing to Leech Curse, per rank. You gain the ability to train an additional rank at levels 61, 63, and 65.
    Intense Hatred
    This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
    Enhanced Puretone
    Enhanced Puretone
    Advanced Fury of Magic Mastery
    This ability further increases your chance to score a critical hit with your direct damage spells.
    Exultant Bellowing
    Ranks in this ability increase the damage of your Boastful Bellow.
    Ro's Flaming Familiar
    This ability provides you with a familiar that strengthens the effects of your fire-based spells.
    Heightened Awareness
    This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness.
    Increased Bash Damage
    This ability increases the damage you do with your bashes.
    Internal Metronome
    Some bards possess an innate sense that allows them to keep the beat with mechanical precision. Ranks in this abililty decrease your chance to miss a note.
    Sturdiness
    Each rank of this ability increases your maximum hit points by 100.
    Druzzil's Mystical Familiar
    This ability provides you with a familiar that strengthens the effects of your magic-based spells.
    Nature's Boon
    Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
    Radiant Cure
    This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics.
    Pet Affinity
    This ability allows your group spells to also affect the pets of group members.
    Exquisite Benediction
    Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward.
    Purification
    A paladin is pure not just in mind, but in body as well. This ability allows the paladin to remove all harmful maladies from himself.
    Quickened Teleportation
    This ability reduces the casting time of your teleportation spells by 10, 25, and 50%. This does not affect evacuation and succor spells.
    Recovery
    This ability imbues your elementals with the ability to land critical hits.
    Shallow Grave
    This ability provides you with a fast casting feign death ability. This ability cannot be used immediately after using any other feign death effects.
    Quickened Curing
    This ability decreases the reuse time of Radiant Cure by 10% per rank.
    Suspend Minion
    This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet with all of its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64.
    Quickening of Death
    This ability imbues your elementals with the ability to flurry attacks.
    Wolf Pack
    This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. The initial rank of this ability calls three companions. Additional ranks add one companion each. You may train the ranks of this ability at or after levels 61, 63, and 65.
    Rabid Companion
    Use of this ability imbues your pet with a rabid bite. Additional ranks increase the damage caused by this attack.
    Rapid Strikes
    This ability gives you the chance to perform up to two additional attacks with your primary hand upon a successful double attack. Additional ranks increase the chance of this happening.
    Shield Specialization
    Ranks in this ability increase your chance to block with your shield.
    Staccato of Convalescence
    Staccato of Convalescence
    Swarm of Decay
    This ability summons forth a swarm of skeleton archers to harry your foes.
    Trap Circumvention
    Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container.
    Virulent Venom
    Each rank in this ability increases the duration of your poison buffs.
    Ward of Destruction
    Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward.
    Warlord's Tenacity
    This ability allows you to temporarily boost your hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of the next minute and leave you having less than you started with.
    Whirling Blades
    When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect.
    Packrat
    Packrat
    This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness further.
    Staggering Shot
    Each rank in this ability increases the maximum level of NPC that is affected by your stunning kicks.
    B Kick
    Each rank in this ability increases the damage your do when kicking.
    Extended Shielding
    Each rank in this ability increases the range of your shielding ability.
    Explosive Arrows
    While activated, this ability consumes your mana to imbue your arrows with an explosive force. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
    Frost Arrows
    While active, this ability channels your mana to imbue your arrows with a frosty impact that freezes the target for a short period. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
    Lightning Arrows
    While activated, this ability consumes your mana to imbue your arrows with the power of lightning, intensifying the damage done by the arrow. This ability does not work with the Trueshot discipline. You can deactivate this ability at any time.
    Frenzied Devastation
    When activated, every direct damage spell you cast will have an increased chance to have a critical effect but will cost more mana. Additional levels increase both the chance for the spell to be critical and the duration of the effect.

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